Author | Scott McCloud |
---|---|
Cover artist | Scott McCloud |
Country | U.S. |
Language | English |
Subject | Comics |
Publisher | Paradox Press |
2000 | |
Media type | Paperback |
Pages | 250 |
ISBN | 0-06-095350-0 |
OCLC | 44654496 |
Preceded by | Understanding Comics |
Followed by | Making Comics |
Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form (2000) is a book written by comic bookwriter and artistScott McCloud. It was a thematic sequel to his critically acclaimed Understanding Comics, and was followed by Making Comics.[1]
Imagination And Technology Are Revolutionizing An Art Form by Scott Mccloud.Download: Reinventing Comics: How Imagination and Technology Are.
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Publication history[edit]
Reinventing Comics was released in 2000 in separate editions published by Paradox Press and William Morrow Paperbacks. Paradox Press, formerly an imprint of DC Comics, is now defunct; and William Morrow is now a division of HarperCollins, so subsequent printings of the book have been released by HarperCollins.
Summary[edit]
Reinventing Comics explains twelve 'revolutions' which McCloud predicts are necessary for the comic book to survive as a medium, focusing especially on online comics. The book caused considerable controversy in the comics industry, McCloud famously noting that it had been described as 'dangerous'.[2]
Bible codes search programs. As promised in the book, McCloud has offered annotations, addenda and his further-developing thoughts about the future of comics on his web site. In particular, he considers his web comic I Can't Stop Thinking to be a continuation of Reinventing Comics, though he has continued to write about the future of comics in many different forms, as he acknowledges Reinventing Comics is 'a product of its time'.[3]
Development[edit]
McCloud drew Reinventing Comics digitally, using a small Wacom tablet. Because of the low power of the machine he was using, McCloud had a difficult time working on the book. In an interview with Joe Zabel, McCloud stated that he was so eager to get to the second half of the book that he rushed through the first portion.[4]
A revised version of Reinventing Comics was released in 2009. Here, McCloud cited various successful webcomics that pushed the envelope, such as Daniel Merlin Goodbrey's work with the 'Tarquin Engine' and Drew Weing's Pup Contemplates the Heat Death of the Universe.[5]
Fantagraphics Books Inc. editor and publisher Gary Groth wrote a critique of Reinventing Comics in 2001.[6]
See also[edit]
References[edit]
- ^Boxer, Sarah (August 17, 2005). 'Comics Escape a Paper Box, and Electronic Questions Pop Out'. The New York Times. Retrieved November 23, 2011.
- ^Reinventing Comics
- ^scottmccloud.com - Links - Resources
- ^Zabel, Joe (2006-06-21). 'Making Lightning – An Interview with Scott McCloud'. The Webcomics Examiner. Archived from the original on 2008-03-24.
- ^Booker, M. Keith (2014-10-28). 'The+Right+Number'+McCloud&source=gbs_navlinks_s Comics through Time: A History of Icons, Idols, and Ideas. ABC-CLIO. p. 1825. ISBN0313397511.
- ^'McCloud Cukoo-Land'. The Comics Journal. Archived from the original on 2011-04-08. Retrieved 2017-08-04.
Category:Fiction The author of the book:Scott McCloud Format files: PDF, EPUB, TXT, DOCX The size of the: 363 KB Language: English ISBN-13: 9780060953508 Edition: HarperCollins Date of issue: 3 February 2007 |
Description of the book 'Reinventing Comics':
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.Part One of this fascinating and in-depth book includes: The life of comics as an art form and as litertureThe battle for creators' rightsReinventing the business of comicsThe volatile and shifting public percptions of comicsSexual PDF and ethnic representation on comicsThen in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital productionThe exploding world of online deliveryThe ultimate challenges of the infinite digital canvasReviews of the Reinventing Comics
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