Requiem v1.3 Update (D3D) Here is the latest v1.3 video support for Requiem: Avenging Angel that enables DirectX 8.0 game support. Click on the version links to download the patch to your computer. If your web browser asks where you want to save the file, make sure to save it to your Desktop (C: windows desktop) for easy access.
We've seen some far-fetched gaming storylines here at PC, but this one takes the cake. Requiem is an ultra-violent first-person shooter in which you're going gun bonkers on behalf of God himself. We're not kidding: you play 'Malachi', an angel sent to 21st century Earth to wipe out the Fallen - a group of fallen angels - who, sickened by everything mankind stands for, are planning to instigate the apocalypse. You're a holy commando.
We're all for it ourselves, but we can't help wondering just how this is going to go down in US's Bible Belt. Presumably they're going to love the fact that for once the player is aligned with the big G, but just how they'll react to the sight of an angel toying with rocket launchers, machine-gunning people in the face - and at one point shouting 'Jesus!' with surprise - is anyone's guess. Hyuk hyuk.
Yes. Yes. But..
Okay. What of the game itself? Well, glance at the score if you haven't already: we're happy to report that Requiem rocks great big holy bells. This is a particularly pleasing outcome because - well, we'll level with you. For the first half-hour or so of playtime, we thought it was a bit.. crap.
Dunno why. Maybe we were in a bad mood, or maybe it was something to do with the unusual opening: you start out wandering through 'the realm of chaos' -which looks a lot like Hell to us -using your hands to fire balls of energy at a bunch of ugly beasties. Whatever. The prospect of spending an entire game playing a sort of 'magic angel' simply didn't appeal.
But, we were proved wrong. Following a brief jaunt through the wibbly-wobbly chaos realm, you're transported to Earth and things start to seriously pick up. It's dark. It's dank. You're in a big, grimy city. Pigeons flutter by. Armed guards wander around, beating civilians. Intrigued, you start exploring. And before you know it, a couple of hours have passed without your permission.. and that's it You're hooked. It's sucked you in.
Requiem unfolds in a similar way to Halt-Life - although don't get too excited, it's not quite of the same calibre. The levels blend into one another to form one gigantic, sprawling whole (although it does cheat a couple of times by having you suddenly teleport into a location).Like Half-Life, it's similarly rock-hard in places - health is depleted extremely quickly when you take a hit - and also makes use of occasional scripted sequences to perk your interest. The main difference, in fact, is that RequientsM pales into insignificance alongside Half Lifefs - people and monsters often seem to just run at you, guns blazing. Still, the variety, the visuals, and the quality of level design make up for it.
Pretty Little Angel Eyes
You can't possibly have failed to notice from the screenshots that Requiem looks pretty good. Weirdly, the visuals seem to improve the longer you play - the opening stage looks downright ropey compared to later levels. Aside from the architecture and the fancy coloured lighting, there's those impressive character models that move in all kinds of unpleasantly believable ways, for instance, when shot, guards don't always just slump to the floor - they often roll around squealing in agony for ages (just as you'd imagine they would real life). Some of the monsters are genuinely frightening too - especially the ones that leap at your face and start peeling you like a banana.The gameplay itself also improves with play.
Not only do you start getting hold of more weapons, but there's also a range of fancy angelic powers to consider. In practice, many of the best ones (usually the most violent) are hard to use in the heat of the moment, but others, like the 'deflection' shield and the 'insist' spell, which turns an enemy into an ally, are indispensable.
Still, there are niggles. In some ways, the game feels a little rushed - which is unusual when you consider that it's nowhere near Christmas -and a few glitches which really should have been ironed out turn up to throw something nasty in the party punchbowl from time to time. For one thing, some of the guards seem to have a bizarre ability to suddenly leap from the floor onto higher surfaces in the blink of an eye. This is particularly disconcerting if you happen to be standing on the said 'higher surface' yourself. Also, the weapon sound effects seem a bit weedy - the rapid-fire assault rifle in particular makes a sound not entirely dissimilar to rain pattering against the window during a thunderstorm. Rambo would never have stood for that. Still, Rambo wasn't an angel.
Praise Be
If the EEC passed a bizarre law requiring all videogames to have incredibly accurate titles, Requiem would probably have to be rechristened The Weird, Holy 'Quake-a-Like' That's Not As Good As Half-Life But Is A Damn Fine Chunk Of Entertainment In Its Own Right Nevertheless. Not that that would fit on the box. Anyway, if you're tired of waiting for Kingpin and you fancy a bit of HalfLife-style fun, give it a spin in your CO drive. And who knows, maybe all that angelic goodness will rub off on you, and you'll stop spending so much time looking at filth on the Internet. No - thought not.
The Munsters Today
Requients scary monsters
Like Half-Ufe, the enemies in Requiem are a mixture of outlandish beasties and real-world human beings. The guards are cool, but the monsters are even cooler. Not only are they well-designed and animated, but several of them pull off the difficult trick of being genuinely scary. Why? Well, they have beady little eyes, big, sharp teeth, and an ability to suddenly leap huge distances, right into your face. And, like this chap (above), they tend to lurch into view unexpectedly. What more could you ask for?
Let's Do The Time Warp Again
Some of the spells in Requiem are genuinely entertaining, and can provide your character with some miraculous powers..
The 'warp time' spell actually slows down time, turning all your enemies into plodding, slow-motion cannon fodder. It's all quite eerily atmospheric - the sound effects even slow down too. In fact, it's exactly like a slow-motion sequence from a John Woo movie, with recently shot victims spiralling helplessly through the air, spewing and groaning in a surreal, drowsy bloodbath.The second most entertaining spell? The 'pillar of salt' effect, which makes your enemies slowly crystallise, disintegrate, and blow away in the breeze. Lovely stuff. If there's one thing this game deserves recognition for, It's the sheer number of ideas Cyclone have managed to cram into It.
publisher: 3DO Company
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Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1 - 8
It is very difficult to invent a new, interesting plot for FPS games. The programmers of Cyclone Studios decided to use the threads taken from the Bible to create it. As the loyal Archangel of Maliachi, we have huge hosts to defeat from hell. However, we are mistaken if we hope that a horned demon with a burning sword will stand in front of us. Yes, the demon may be horned, but instead of a sword it will be armed with a futuristic rifle. We too, in addition to 15 different ways of using divine power, have the ability to use more 'standard' means to talk to opponents. The road of our crusade will lead through hell to the real world, where we will visit places that live their own lives, such as cathedrals, hotels, metro stations and bars. The use of an advanced graphical engine allowed to create a very suggestive appearance of the visited places. Noteworthy is the fact that not all characters encountered in the game must be killed immediately - some of them may have a key impact on the plot of the game.
Please let us know if you have any comments or suggestions regarding this description.
Game score 7.5 / 10 calculated out of 134 players' votes.
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age requirements: 12+
System requirements
PC / Windows
Recommended: Pentium 166 MHz, 32 MB RAM, graphic card
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